#ifndef _GAMEMANAGER_H_
#define _GAMEMANAGER_H_

#include "cocos2d.h"
#include "Resource.h"
USING_NS_CC;

class GameManager
{
public:
	static GameManager *Intance();
	float getScaleX();
	float getScaleY();
	Size  getWinsize();

	/*GameManager();
	GameManager(GameManager const&);
	GameManager& operator=(GameManager const&);
	~GameManager();*/

private:
	static GameManager *_pIntance;

};

#define SCALE_X (GameManager::Intance()->getScaleX())
#define SCALE_Y (GameManager::Intance()->getScaleY())
#define WINSIZE (GameManager::Intance()->getWinsize())


#endif //_GAMEMANAGER_H_